Garhaaz

Garhaaz

A creature illustration depicting a colossal dragon towering over an ancient city half-buried in dust. Broad, leathery wings frame the composition, creating a dark canopy above the crumbling temple below. The creature’s body mixes bestial muscle...

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Dragons Iterations

Dragons Iterations

A creature design sheet exploring different dragon morphologies through rapid iterations. The page focuses on head studies and full-body poses, testing variations in horn structure, jaw shape, neck length and overall silhouette—from bulky, bestial...

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Demon

Demon

A creature design sheet for a towering demon warlord. The concept focuses on a massive, muscular body covered in bony growths and spines, crowned by an oversized horned skull-helm fused to the face, with glowing, inhuman eyes. Supporting sketches...

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Cinder Dragon

Cinder Dragon

A creature design focused on a classic fire dragon reimagined with vivid, molten colors. The long, serpentine body and layered horns create an aggressive, aerodynamic silhouette, while the translucent wings show veins and membranes glowing like...

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Chaos Moinsters

Chaos Moinsters

A creature design exploring body horror and chaotic anatomy. This monster is built from tangled limbs and half-formed human torsos fused into a single, unstable mass, with a central eye and a drooling, ringed maw suggesting a predatory core mind....

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Adamantine Dragon

Adamantine Dragon

A creature design sheet exploring an adamantine dragon for a fantasy RPG world. The project moves from rough studies to more defined silhouettes, showing the creature at different stages: from egg, to ancient archdragon perched on a crumbling rock...

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About me

Luca Sotgiu was born in Oristano, Sardinia, and has lived in Rome since he was a child. His passion for drawing emerged very early and, after high school, became the focus of his studies: first at the Scuola Internazionale di Comics, then at the Accademia di Belle Arti in Rome, and later as a student of Riccardo Federici.

He began his career with appearances on superhero comics for a small independent American publisher, while also working as a tattoo artist in several renowned studios in Rome. In 2014 he worked on the inks for Fredegonde for the French publisher Delcourt, and the following year he illustrated the seventh and final volume of the series Succubes for Soleil.

Over time he shifted his focus to fantasy illustration for role-playing and board games, collaborating mainly with American publishers and contributing to several Kickstarter campaigns. Since 2017 he has had an ongoing collaboration with Paizo (USA), creating illustrations and creature concepts for various Pathfinder and Starfinder books and manuals.

In 2018 he self-published a sketchbook, took part in several exhibitions – including one curated by ENPA – and designed a Jack the Ripper statue for Lakedaimon Studio in Rome. Since 2019 he has been working as an illustrator and Art Director for an emerging board-game publishing house, supporting multiple Kickstarter projects in development.

Since 2020 he has also been teaching Illustration at Pencil ART.